My guest writer has contributed another piece:
Since Coach Hoover is too busy to
make updates, I thought I would contribute another piece.
I can’t take
credit for its invention, but I can take credit for being smart enough to steal
other people’s great ideas. I want to share with you some of my thoughts on
combination plays- that is, plays that combine multiple concepts into a single
play. For example, you could have a run with a quick screen, a quick screen
with a slow screen, a drop-back pass with a slow screen, a quick pass with a
draw, and so on. The possibilities are endless. I believe that this is the next
hot thing in offensive football. A few years ago, you could line up in 4-wide
and that itself was revolutionary (at least where I was coaching). Then you had
the read-option incorporated into the spread, and that was the cool thing to
do. Next it was fast tempo. Now, teams like West Virginia are leading the way
into the next craze, which is combining different plays into a single play-call
that greatly increases a coach’s chance of being “right.” I have been and still
like the idea of lining up and scanning the defense before making a play-call,
but sometimes alignment doesn’t tell the whole story. Coaches have long been
using post-snap reads to isolate single defenders (or multiple defenders) for
option plays or pass patterns. Now, a troublesome defender can be isolated, and
his post-snap action will tell the QB what to do. The following example is
something I saw Dana Holgorsen talk about a few years ago when he was at
Oklahoma State. It combines a basic Stick concept out of a 3 x 1 formation with
a draw play to the RB.
Above we see a
Stick-Draw combination. A pre-snap look shows a 6-man box and a 2-safety shell.
For the Draw, we have 5 blockers for 6 defenders. For the Stick, the offense
should be able to win, but an athletic MLB who matches #3 hard could take him
away, leaving the Sam to match #2. The vertical to the wide-side is a tough
throw for most high school quarterbacks, especially when there is nothing to
hold the safety inside. By themselves, the Stick or Draw may fail, but
combined, are nearly unstoppable.
QB catches the
snap, takes a 1-step drop and looks to throw the Stick to #3. If he is open, QB
throws it when he sees eye contact. If the Mike expands to #3, QB turns and
hands off to the RB, who has shuffled and delayed for a good one-one-thousand
count.
Another version
I like is a similar play, but a 2-back Lead-Draw version. Here, we are working
off the Sam. I tell the QB we favor the Lead-Draw, but will throw it if Sam
plays tight to the box.
QB catches the
snap and looks to #2 on the Stick (I give my Stick runner freedom to get open,
so if he is unmatched he can turn inside). If the Sam widens to take the Stick
away, QB turns and hands off to the RB. If the Sam sits, QB will throw to the
Stick route when he gets eye contact. The other benefit I like about this play
is the delayed block on the MLB. My Fullbacks have a tough time blocking the
Mike on isolation plays, but when the LB gets a high-hat read and plays soft,
we have a much better chance of blocking him. In addition, the DE pass-rushes
and widens the hole, which makes it easy on my PST.
These are just
two examples of how you can take two different plays and put them together to
give you something that gives your offense a great chance to win on any given
down. For me, the key is figuring out which defender is giving you trouble, and
coming up with a way to put him in conflict.
If you have any
questions, post them in the comments section. Thanks for reading and I hope you
enjoyed it!
Very interesting stuff! I'd like to hear more about it and what other combinations are possible.
ReplyDeleteI'm all for running out of the gun. If I could 73 times a game I would. This concept seems hard to defend, and you could run it over and over again and just take what the defense gives you. Great work Coach Hoover!
ReplyDeletenice read, i like the simplicity of these check with me plays, how would the stick draw work against 1 high mofc?
ReplyDeleteI haven't tried it yet, but my idea is to go 2-back or 2 x 2 and run an inside-release seam with #2 and a 5-yd In with #1. QB still reads the Sam/PSLB. If he sits, throw it. If he expands, hand it off.
ReplyDelete*If the SS/OLB jumps the Seam, go to the In route.
What about 3x1 sending #3 vertical and trying to hit him quick?
ReplyDeleteI imagine that could work if the MOF is open and the QB can make his decision and get it off with 1-step (gun) timing. That is something I will look at this summer. Great idea!
ReplyDeleteI LIKE THE 3 x 1...ZONE READ/TRIPLE OPTION WHERE THE PITCH BACK IS THE #3 RUNNING A BUBBLE SCREEN...COMBINE THAT WITH THE #1 & #2 RUNNING A BUNCH OF DIFFERENT ROUTE COMBINATIONS PUTTING THE #2 DEFENDER IN A BIND...
ReplyDelete