Thursday, May 5, 2011


My friend has contributed another article:

It is a pleasure to be back on the world famous Coach Hoover blog. Today, I’m going to share another concept I learned from the Urban Meyer/Dan Mullen offense. I am not 100% sure of where it came from, but I was once told a story about this awesome play that they called “Houston.” Rumor has it that it was taken from the Minnesota Vikings with the primary purpose of beating Quarters. Ok, well that’s pretty much it for my story. I have made a few adjustments to the original concept, and overall it has been good for me. I view it as a multi-purpose zone coverage beater. It is OK against man, but not my favorite call. In this article, I will explain the Houston concept as a drop-back pass, show you how it can be effective against different coverages, and then show a few different play-action variations.

Below is the basic play out of a 3 x 1 formation.

As stated before, this play is designed to beat Quarters coverage. The outside receiver to the field runs at 12-yard Curl. The number two receiver to the field runs what we call a “Bender.” He bursts up the hash (slight outside release) and reads the area in front of him. If there is no safety or he feels that he can run by the safety, he will do so. If the safety plays deep over the top of our guy, he will “bend” inside at 12 yards at a controlled speed. The number three receiver runs a Flat route and wants to expand quickly, throttle once he gets outside of the widest receiver, and finally sit out on the numbers if the ball is still in the QBs hand. The backside receiver can run an automatic route, or we can tag him. The default route we want on the backside is a 7-step Speed-Post. We think of a Speed-Post as a deep Slant, where we want to hit the receiver coming out of his break, before he gets to the hash, and at about 17 yards deep. We should only throw this route if the weak-side hash is clear. Ideally, this receiver can recognize a hash safety, and keep his route very skinny. Our Speed-Post will also convert to a Fade vs. a Clouded CB or inside-leverage man. The RB checks his protection responsibilities (basic 6-man half-slide with RB dual-reading frontside), and runs a Check-down route off the Mike, but breaks weak if covered.

Our QB is taught to look through the middle of the field to check for rotation. Houston is a strong-side concept for us, and we want to work strong-side unless we can’t. We will build in backside throws if the coverage rolls strong, otherwise, we will stay strong-side and the pattern will stretch the coverage and give us an open receiver. Based on the specific coverage looks, the QB can accelerate his decision-making process. I will now go through some situations and explain what we want to do.

Vs Cover 2, Sam wall

Against a 2-high look, we will work strong. QB will look through the middle and see if the Bender can win. Here, the Safety is bailing deep, but the Sam is walling off the route from underneath. This tells the QB to come down and go Flat to Curl. The CB is in a bind, and we should have an open guy. Coaching point for the Curl is to recognize the under-coverage and not run into danger (Curl player) if we are open outside. The only hope for the defense is for the Mike to fly out to the Curl, which leaves us with our Check-down. We want our RB to replace the Mike if he vacates the middle, or work to the weak-side if there is coverage on the back.

Vs Cover 2 Mike wall/Tampa 2

Against a 2-high look, we will work strong. QB will look through the middle and see if the Bender can win. Here, the Safety is bailing deep, but the Mike has dropped deep to take it away from underneath. From here, there are two options. The safest bet is to just go to the Check-down right away, knowing that the RB will replace the Mike, and work weak if the Will tries to match him up. The other option is to go Flat to Curl then back to the Check-down. The first option is simpler, but requires a RB that can win. The second option takes longer, but you may end up getting a nice chunk with the Curl.

Vs Quarters

Against Quarters, a couple of things could happen, depending on how the defense plays their safeties. Here, the FS stays on the weak hash. This tells the QB that we have the advantage to the field, so we will work strong. The Bender will either run by the Safety (if Safety stays low) or bend inside if the Safety bails. Either way, the Bender is our first look. I tell the QBs that we only want this if it is obviously there because we have other routes that could be available. After the Bender, we go Flat to Curl. This really puts the Sam in a bind, and we usually get the Curl open. If the Sam covers the Flat and the Mike gets out to the Curl, we go to the Check-down.  

Vs Strong-side Rotation (Cover 3, or Quarters with FS working to the Middle)

Against a strong-side rotation, our QB should hit the Speed-Post. If the Will gets underneath it, we then go Check-down to the RB. If the defense shows rotation early with possible pressure, we want to flip the protection.

Vs Weak-side Rotation

Against a weak-side rotation, we will work strong-side. QB will peek at the Bender (which will stay on the hash if it is open) and take it if it’s obviously there. After that we will go Flat to Curl off the Sam. If the Sam covers the Flat and the Mike gets out to the Curl, we go to the Check-down. 

Vs Man-Free

Against a Man-Free look, the QB should treat it as strong-side rotation and go weak. Our Speed-Post has to win. We could also hand-signal our single-side WR to run a different route (Comeback, Post-Corner, etc…) if we feel something would be better.

Vs Cover 0

Against a Cover 0 look, we will alert our receivers that something is up. Our Speed-Post will now break at 5-steps, and the Bender will now become a locked Seam. This allows our QB to know exactly where the receivers will be in what is likely a max-blitz, get-the-ball-out-fast situation. Our QB wants to pick our best match-up and get the ball out.

Vs Cover 2-Man

Against 2-man, we change our attack a little bit. Since we run this play out of 3 x 1 or motion to 3 x 1, it should be easy to identify the coverage. Our single-side WR will convert to a Fade, and should attract the FS with his outside-release. The Bender will have man coverage trailing him, but with wide safeties we can take a shot down the middle. If the Bender does not look good, we go to the RB who is 1-on-1 with the Mike.


Jet Motion Play-Action

Using Jet motion is a great way to get the defense looking into the backfield. We will sell the Jet-Sweep (after the fake our Slot will run a Flare), then take a quick 2-step drop off it and throw from the pocket. Our QB will still look through the middle to see if a) the Free Safety moves with the motion, giving us the backside Speed-Post, or b) the coverage stays 2-high and the Strong Safety is flat-footed, allowing the Bender to run by him. If the deep routes are taken away, we will go Curl to Flare. The Jet-action tends to pull the OLB up to the Flare, and we will get the Curl sometimes. Most of the time, however, we will hit the backside Speed-Post.  

Zone Triple Play-Action

Another play-action variation is off of the zone-read with a pitch back. We bring the backside Slot in motion and it appears he is going into pitch-phase, but then continues on a Flare. The QB fakes to the RB, then takes a quick 2-step drop after the fake. The read progression is exactly the same as with the Jet-action version mentioned above.


Thank you for taking the time to read this article. My goal in this article was to show one of my favorite pass concepts, how it can be effective against different looks, and show a few play-action variations. Hopefully you have a solid understanding of the play, and can use your own creativity to adapt it to what you do in your offense if you feel it can help you. Best of luck to you next season!

60 Y Curl from Barry Hoover on Vimeo.

New blog, Football Know How, talking about backside tags in the passing game here.


  1. Good One Coach!
    We call this one Lincoln for our system. We like to get the #2 receiver lined up on the line for our trips combinations. This gets the SS threatened vertical a little bit faster. We will also tag the #2 reciever into a Corner route over the top of the CB. Also, we can tag with a Wheel route for the #3 receiver, which is very effective off of motion into trips from double twins. Another formation we like for this route is I-Twins. This allows the TB to come out in playaction into the flats as the #3 receiver. We keep the FB into the hole to suck up the LB/SS reading the run. Great Playaction pass.

  2. I think that Tiger Ellison called this "gangster"

  3. Good stuff - thanks for sharing. It looks like a simple variation on the Run & Shoot "Go" Route, with the #1's swapping their primary and secondary routes (the trips side #1 running a curl, which is his normal secondary route in 60 Go, for example). I like it, especially for high schoolers, because it takes out some of the thinking.

  4. Coach... Great stuff... One question... Are you referencing college or h.s. Hash marks/numbers? Thanks for the good work.

  5. The hash marks are for High School.

  6. Coach, thinking some here with this in relation to your post back in the day on building a better curl flat concept. How do you think your thoughts there can be integrated with this concept?

    Run #1 on a post to try to occupy the FS with the double, #2 on the curl, and #3 on the flat?

    #1 on an angled curl (ran to curl depth, but ran more like a snag/spot route), #2 on the post, #3 on the flat?

    #3 on the angled curl, #2 on the flat route, #1 on the post?

  7. The original Houston concept is the best way to run Curl-Flat against Quarters coverage with the Seam pushing off the Safety trying to help vs the Curl by #1. You would have to adjust your splits for those angled curl concepts, but they could still work. The last one would not technically be Curl-Flat.