Tuesday, July 2, 2019

Fire 3 Creeper/Simulated Pressure


I want to go in-depth and talk about some of the specific Creepers and Simulated Pressures.    A Creeper or Simulated Pressure is a pressure that brings a non-traditional rusher (a LB or DB) in exchange for dropping a traditional rusher (DL).  The great thing about them is that they are “extra safe” pressures that do not require any additional rushers.  This means they do not sacrifice coverage in pressuring Offenses by getting to the QB and disrupting the run game. 

Most coaches are now becoming familiar with the idea of Creepers and Simulated Pressures, although they are not a new concept, as I have discovered in my research from my last article, Origin of Simulated Pressures.  I will talk about how to run these pressures from multiple fronts and from different pre-snap looks and bluffs to help coaches who are beginning to install Creepers and Sim Pressures into their defensive package.


If Creepers and Sim Pressures are not new, why are they just now becoming popular?  Offenses are much better today than they were years ago.  High school DCs used to be able to just blitz all their LBs, play Cover 0, and cause mayhem; but Offenses were soon able to exploit these pressures and hurt Defenses with big plays.  Defenses knew they needed a safer way to bring pressure, so Fire Zones became the weapon of choice as Defenses were able to bring five rushers and play Zone coverage behind it. 


It has taken some time, but Offenses and QBs today are now better trained to exploit Fire Zone pressures and are able to take advantage of the gaps in zone coverage due to Defenses always being one man short in coverage.  There is still a place for Fire Zones, but Defenses realized that they would need to be able to pressure Offenses and still play coverage with 7 defenders.  This is the benefit of the Creeper and Simulated Pressure concepts, which are able to do this by specifically attacking protections with only a four-man rush.

The first Creeper/Sim Pressure I will talk about is Fire 3.  It is a simple but very effective concept in bringing the Strong Safety off the edge player and dropping off the boundary DE/OLB Hybrid player.  It is a versatile concept that can any scheme as it can be run out of different fronts and coverages.  This pressure is generally run with Cover 3, but I have seen LSU run it playing Cover 1, Cover 2, Cover 2 Tampa, Cover 4, and Cover 6 (Quarter, Quarter, Half).

Fire 3 – 40 Front


1. Clemson - the first cut-up is the pick-six by Clemson vs. Alabama in the first drive in last year’s championship game.  The pressure causes a quick throw without a read by the QB. Note: the middle Safety is actually rolling to deep 1/2 here so this is not Cover 3.  This is why the Corner is able to flat-foot read and jump the Flat route.  Great disguise by Clemson.
2.  LSU – the OT points out the player who is blitzing but the DE takes a step upfield first and distracts him, allowing the $ to come free. 
3.  LSU - this gets into the coverage options that you have in Cover 3, which my good friend, Brian Vaughn, a.k.a. Blitzology explained to me recently.  He described the basic rules of how he set up his Defense and repeatedly said that you must, “give your players the tools to be successful.” 

The bottom of the screen is playing Cover 3 Rip/Liz rules, allowing the CB to press and be more aggressive on #1.  The CB can disregard the #2 WR since the FS will carry the vertical of #2.  To the top, it is “country” Cover 3 with the Will LB as the Curl/Flat player with JCF rules (Jam #2 to Curl to Flat).  Since the Will has a bad matchup vs. the vertical of #2, he has help with the CB playing midpoint technique and looking to help vs. the #2 WR.  The FS is melting that way as well to help vs. the potential vertical of #2.


The 2i DT does not work all the way outside.  When he starts to work outside, the OT is wasted trying to block the DE and the DT can still work outside to Contain rush, although the OT comes back to help block him late.  The DT should have continued working outside as the QB was still in the pocket.

4.  Florida -  the NT #44 did a good job of running to daylight into the B gap instead of staying in the A gap and letting himself get blocked.  The left DE, #95, could have done the same thing to help get to the QB. 


Fire 3 – Odd Front


Fire can be run just as easily from a 3-man front and everyone's assignment remains unchanged.

1.  LSU – like I mentioned in my last article on Sim Pressures, these pressures cause a large amount of QB scrambles, as their normal hot throws are not there, nor are there any holes in coverage like you would see from 5-man Fire Zone pressures.  The result is a Sack.
2.  Army – the edge player uses my favorite pass-rush move (Chop, Dip, and Rip) to get around the edge and make the Strip-Sack.
3.  Georgia – Drew Lock makes a nice throw on the back-shoulder Fade but gets hit.
4.  Iowa St – the Memphis QB makes a nice throw on the Glance RPO but those QB hits add up at the end of the day.
5 – Miami – here is a bluff look to the opposite side of the pressure to get the OL to slide that way, resulting in a QB scramble and incompletion.  The short distance for the $ to blitz makes this effective vs. Trips like the previous 3 clips.


The Fire 3 Sim Pressure is easy to run and very effective.  If you have questions, feel free to ask me on Twitter at @BarryHoover.


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