I want to go in-depth and talk
about some of the specific Creepers and Simulated Pressures. A Creeper or Simulated Pressure is a
pressure that brings a non-traditional rusher (a LB or DB) in exchange for
dropping a traditional rusher (DL). The
great thing about them is that they are “extra safe” pressures that do not
require any additional rushers. This
means they do not sacrifice coverage in pressuring Offenses by getting to the
QB and disrupting the run game.
If Creepers and Sim Pressures
are not new, why are they just now becoming popular? Offenses are much better today than they were
years ago. High school DCs used to be
able to just blitz all their LBs, play Cover 0, and cause mayhem; but Offenses
were soon able to exploit these pressures and hurt Defenses with big
plays. Defenses knew they needed a safer
way to bring pressure, so Fire Zones became the weapon of choice as Defenses
were able to bring five rushers and play Zone coverage behind it.
It has taken some time, but
Offenses and QBs today are now better trained to exploit Fire Zone pressures
and are able to take advantage of the gaps in zone coverage due to Defenses always
being one man short in coverage. There
is still a place for Fire Zones, but Defenses realized that they would need to
be able to pressure Offenses and still play coverage with 7 defenders. This is the benefit of the Creeper and Simulated
Pressure concepts, which are able to do this by specifically attacking
protections with only a four-man rush.
The first Creeper/Sim Pressure
I will talk about is Fire 3. It is a
simple but very effective concept in bringing the Strong Safety off the edge
player and dropping off the boundary DE/OLB Hybrid player. It is a versatile concept that can any scheme
as it can be run out of different fronts and coverages. This pressure is generally run with Cover 3,
but I have seen LSU run it playing Cover 1, Cover 2, Cover 2 Tampa, Cover 4,
and Cover 6 (Quarter, Quarter, Half).
Fire 3 – 40 Front
1. Clemson - the first cut-up
is the pick-six by Clemson vs. Alabama in the first drive in last year’s
championship game. The pressure causes a
quick throw without a read by the QB. Note: the middle Safety is actually rolling to deep 1/2 here so this is not Cover 3. This is why the Corner is able to flat-foot read and jump the Flat route. Great disguise by Clemson.
2. LSU – the OT points out the player who is
blitzing but the DE takes a step upfield first and distracts him, allowing the
$ to come free.
3. LSU - this gets into the coverage options
that you have in Cover 3, which my good friend, Brian Vaughn, a.k.a. Blitzology explained to me recently. He described the basic rules of how he set up
his Defense and repeatedly said that you must, “give your players the tools to
be successful.”
The bottom of the screen is
playing Cover 3 Rip/Liz
rules, allowing the CB to press and be more aggressive on #1. The CB can disregard the #2 WR since the FS
will carry the vertical of #2. To the
top, it is “country” Cover 3 with the Will LB as the Curl/Flat player with JCF
rules (Jam #2 to Curl to Flat). Since the
Will has a bad matchup vs. the vertical of #2, he has help with the CB playing
midpoint technique and looking to help vs. the #2 WR. The FS is melting that way as well to help
vs. the potential vertical of #2.
The 2i DT does not work all
the way outside. When he starts to work
outside, the OT is wasted trying to block the DE and the DT can still work
outside to Contain rush, although the OT comes back to help block him late. The DT should have continued working outside
as the QB was still in the pocket.
4. Florida -
the NT #44 did a good job of running to daylight into
the B gap instead of staying in the A gap and letting himself get blocked. The left DE, #95, could have done the same
thing to help get to the QB.
Fire 3 – Odd Front
Fire can be run just as easily from a 3-man
front and everyone's assignment remains unchanged.
1. LSU – like I mentioned in my last article on
Sim Pressures, these pressures cause a large amount of QB scrambles, as their
normal hot throws are not there, nor are there any holes in coverage like you
would see from 5-man Fire Zone pressures.
The result is a Sack.
2. Army – the edge player uses my favorite
pass-rush move (Chop, Dip, and Rip) to get around the edge and make the Strip-Sack.
3. Georgia – Drew Lock makes a nice throw on the
back-shoulder Fade but gets hit.
4. Iowa St – the Memphis QB makes a nice throw
on the Glance RPO but those QB hits add up at the end of the day.
5 – Miami – here is a bluff look to the opposite side of the pressure to get the OL to slide that
way, resulting in a QB scramble and incompletion. The short distance for the $ to blitz makes
this effective vs. Trips like the previous 3 clips.
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